Versus
Head to head or everyone against everyone. Same start, same clock, best score wins. The classic lunch-break format.
Multiplayer
Every multiplayer game on the Club runs in the browser. Open a room, send a link, and your friends, your colleagues or your family are in the same game within a minute. No installs, no console, no consoles to argue about.
Everyone you invite plays free for 15 minutes a day. Unlimited removes the clock for €9.90 a month.
Every multiplayer game has an "Open room" button. The room gets a short link and a six-letter code.
Paste the link into the team chat, send an email invite, or read the code out loud across the table. Friends on the Club see the room on their dashboard.
Rounds are short on purpose. When it ends, the scoreboard stays, the rematch button is right there, and the room lives as long as you want it.
Twelve minutes between the sandwich and the next meeting are enough for a round.
Open a room, drop the link in the team chat, and whoever is around joins from their own laptop or phone. Nobody installs anything, nobody creates a new account for it: a free Club account is all it takes. The round ends, the scoreboard shows who buys the coffee, and everyone is back at their desk on time.
Same game, same moment, different cities. A link is all a friend needs.
Invite friends by email or with a share link. They see your room on their dashboard, join when they have a minute, and you play live together or take turns across the day. Keep a voice call open on the side or just use the in-game reactions. Friends who do not have an account yet get the free 15 minutes the moment they sign up, so the first round costs nobody anything.
One tablet, one laptop, two phones, and the whole family in the same game.
Our co-op and party games are built so that an eight-year-old and a grandparent can sit in the same round and both have a good time. Rules fit on a napkin, rounds are short, and nothing in a game ever asks for money. Parents can see play time per account, and kids under 16 play on a family-managed account.
A tournament bracket for the Friday beer, or a quiet way to break the ice with new colleagues.
Companies use the Club for team afternoons, remote onboarding and the Christmas party in the second office. Create a tournament with up to 64 players, put the leaderboard on the big screen, and let people drop in from home. Unlimited membership for teams is available on request, invoiced monthly, with a shared dashboard for the organiser.
Head to head or everyone against everyone. Same start, same clock, best score wins. The classic lunch-break format.
One goal, several players. Perfect for families and for teams who would rather solve something together than beat each other.
Four to eight people, phones as controllers, one shared screen. Loud, quick, and nobody needs to know the rules beforehand.
Brackets for up to 64 players, a leaderboard on the big screen, and a winner by the end of the afternoon.
Make your move, close the tab, come back after the meeting. Games that wait for you, for groups across time zones.
Every single-player game has daily, weekly and all-time boards. Create a private board for your office and see who really has the fastest fingers.
Yes, a free one. It takes a minute and includes 15 minutes of play every day, so the people you invite can join your round right away without paying anything.
Yes, each player uses their own daily pass. If one player in the room is an Unlimited member the room stays open for everyone until the round ends, so a running game is never cut off in the middle.
Depends on the game. Most party games take 2 to 8 players, co-op games 2 to 4, and tournaments up to 64 players in a bracket. The number is shown on every game page.
Yes. Every multiplayer game runs in the browser on desktop, tablet and phone, and players in one room can mix devices freely.
No, on purpose. Most groups already have a call open (Teams, Meet, Discord, the phone) and we would rather not store your voice. There are quick emoji reactions in every game.
Most of them have a solo or practice mode, and many single-player games have shared leaderboards, which is multiplayer in slow motion.
The games use normal HTTPS on port 443 and nothing else. If your office can open a web page, it can play.