The studio

Eight people who play too much.

Designers, engineers, an artist, a composer and the person who answers your emails. Here is who makes AllGame Club.

Lena Hartwig, Founder & Creative Director, drawn as a comic portrait

Lena Hartwig

Founder & Creative Director · since 2021

Lena spent nine years designing puzzle and party games for mobile before deciding the games she loved most were the ones you could open in a browser and share in ten seconds. She founded AllGame Club to build exactly those.

Has finished every Zelda, twice.

Jonas Weber, Co-founder & Lead Engineer, drawn as a comic portrait

Jonas Weber

Co-founder & Lead Engineer · since 2021

Jonas writes the engine, the netcode and the API you are reading about on the developer pages. He believes a game that loads in under a second has already won half the argument.

Keeps a 1998 CRT monitor on his desk "for calibration".

Priya Raman, Lead Game Designer, drawn as a comic portrait

Priya Raman

Lead Game Designer · since 2022

Priya designs the loops, the levels and the difficulty curves. Her rule: a new player must feel clever within thirty seconds, or the level goes back to the drawing board.

Playtests every prototype with her two nieces first.

Tomasz Nowak, Gameplay Programmer, drawn as a comic portrait

Tomasz Nowak

Gameplay Programmer · since 2022

Tomasz turns Priya's sketches into things that move. Physics, input feel, particles: if it feels juicy, he tuned it.

Speedruns our own games to find exploits before players do.

Mara Lindqvist, Art Director, drawn as a comic portrait

Mara Lindqvist

Art Director · since 2022

Mara gives every title its own face. She came from animation and still storyboards each game's opening seconds by hand.

Owns more colored pencils than the studio owns keyboards.

Diego Álvarez, Audio & Music, drawn as a comic portrait

Diego Álvarez

Audio & Music · since 2023

Diego composes the soundtracks and records the sound effects, often from kitchen utensils. He mixes for laptop speakers first, because that is where most people play.

The "coin" sound in our games is a spoon on a wine glass.

Kenji Okada, Backend & Platform, drawn as a comic portrait

Kenji Okada

Backend & Platform · since 2023

Kenji runs the servers, the leaderboards and the save system, and makes sure your progress is still there tomorrow. He treats a lost save game as a personal failure.

Has never lost a save game. Not once.

Sophie Brandt, Community & Player Support, drawn as a comic portrait

Sophie Brandt

Community & Player Support · since 2024

Sophie reads every message that reaches the studio and answers most of them herself. She also runs the monthly community tournaments and keeps the Discord friendly.

Average reply time last month: 3 hours 12 minutes.

Want to be the ninth?

We hire slowly and deliberately. If you make things that are fun to touch, we would like to hear from you.

See open roles